The mPower Games Video Transcript

Document created by sandra.chow on Apr 18, 2017Last modified by teressa on Oct 10, 2017
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In addition to the foundational resources, mPower was field-tested by teachers and students across Ontario. Students were involved through paper-prototyping in which students offered feedback about game concepts and learning objectives as they played paper and digital versions of the math games.

They helped decide on art style, environmental and character design.  This process continues to as the game iterates based on feedback from classroom teachers, ongoing play-testing and the ongoing research and development process at TVO.


This is the mPower Community on TeachOntario! This is the place where educators using mPower can share successes, seek advice, collaborate with one another, find important resources, and keep up to date. It is accessible 24/7 and is updated regularly as we respond to your comments and suggestions.

Resources in the community include a curriculum overview document, how-to videos, and FAQs. We know how busy you are and this site is designed to help you maximize your time and minimize your workload. Let’s look at one of the How-To-Videos in the community.


[How to Video starts]


Welcome to TVO's mPower; In this video we're highlighting one of our creative online grade one game's, money midway. In this game, players visit a midway and develop their knowledge of quantity relationships by identifying and describing various coins and composing and determining the values of combinations of coins.


In the first level, players identify the name and value of various coins and launch them onto the plate.  If correct, stars burst on the scene.  If the responses are incorrect, answers are provided to aid the player.


In the second level, players combine the coins to match the value required to launch a spaceship.


In the final level, players must choose the correct combination of coins to insert into the coin slot to start a pinball game.


In some of the levels, there are fun interactive activities for players to explore the midway.


By the end of the game, players should be able to identify and describe various coins and compose and determine the values of combinations of coins.


Thank you for watching. For more videos and how -to's and documentation check out the mPower community on Teach Ontario. Have fun!


[How To video ends]


Each game within the K-2 world provides an experience drawn from best practices in classroom instruction.

  • Games take place in real-life contexts to give math purpose and authenticity.
  • Games are cross-curricular
  • Students are guided through scaffolded learning.
  • The game offers personalized feedback to celebrate learning and encourage a growth-mindset.


When students make an error, the game will offer verbal hints/encouragement and virtual math manipulatives will appear such as pattern blocks, geoboards, dot patterns for subitizing, 10-frames, base-10 blocks, scales and clocks will appear.


This is the Kindergarten world. It is small with places that are important to our youngest learners .In the local community players visit familiar locations such as home, school, playground and fire station to play the math games.


At the grade 1 level, the community expands with more places to explore; the medical clinic, grocery store, park and library. mPower can be used as a springboard for discussions about the local community for an integrated learning experience.


In Grade 2, the mPower characters have grown up! Students explore global communities as members of a geo-club, visiting different biomes such as the tundra, a forest and the savannah to perform purposeful math tasks and observe animals in their natural habitats.


mPower 3-6 gameplay takes place in the modern day province of Ontario. The object of the game is to build their own Ontario town. In each Location, students have the opportunity to play math and STEM games through the lens of working at a modern job. The presentation of these games games encourage the Big Ideas of responsible citizenship and protection of the natural environment.


In all the mPower games, K-6,  if a student struggles with the math, the game will trigger scaffolding. This data driven game system means that students who show mastery can play a game less, while a student who is struggling will automatically be given the incentive to keep engaging and thinking more rigorously about the math. mPower 3 - 6 is adaptive. When a student makes 2 errors, the game will automatically bump them down to easier questions. Once they complete two questions correctly, it will automatically bump them up. Students will never know during their game-play experience that this is happening. In each of the mPower worlds, a cast of characters have been created to represent the wide diversity of Ontario’s population. We have had a tremendous response from students who are thrilled to see “themselves” represented in the games.


One of the best ways to get to know mPower is to play the games yourself!  As you know, not all students in a classroom will necessarily learn at the same level. One of the great things about mPower is that none of the different worlds state their intended grade levels. A grade 2 student, for example, could be playing the grade 1 games and the teacher will be the only one who knows. We encourage you to explore all three worlds and select the one that applies best to your students.