Welcome to TVO: Your Digital Partner in Education. We are glad you have joined us for a professional learning session on mPower.
TVO’s vision is to create a better world through the power of learning. TVO was created by Premier Bill Davis in the 1970’s as the technological extension of the public education system. What started out as a TV station four decades ago, has now transformed into a robust digital learning organization that provides educational programming, content, products and services delivered across multiple screens. Since 1970, we’ve done everything to create moments of learning for millions of Ontarians of all ages across the most relevant and accessible media and technology platforms. We do this for one simple reason: learning has the power to change the world in a way nothing else can.
Today TVO provides a wide range of learning opportunities for Ontarians through innovative resources to support learning inside and outside the classroom, award winning TVOKids content, in-depth current affairs, and groundbreaking documentaries.
TVO has been recognized with numerous awards for its content, creativity, discipline and partnerships across a number of different industry sectors. One of the most exciting resources TVO is creating right now is mPower. TVO mPower is a creative online game that teaches fundamental K-6 math skills, STEM skills, and global competencies while enabling students to have fun and learn more about the world around them.
In the summer of 2014, TVO invited a team of math consultants and teachers to dig into the EQAO results over the past several years. They identified the areas of the math curriculum where students were struggling most and expressed a need for a resource that encourages problem solving, thinking and application of the math concepts in the Ontario Math Curriculum.
From these discussions, mPower was born. MPower’s goals are to support students performing at Level 2 and “bump” them to Level 3 by providing Ontario students with opportunities to practice important math skills and to change attitudes about math by making math fun and engaging for students; by connecting our math games to the big ideas in science and social studies students learn that math is everywhere; by integrating skills such as metacognition, problem-solving, creativity and citizenship we are supporting the development of 21 Century global competencies