mPower 3-6 Conservation Area Transcript

Document created by teachontarioteam on Apr 5, 2017Last modified by teachontarioteam on Oct 10, 2017
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Welcome to TVO’s mPower! In this video, we are highlighting our creative online Grade 6 STEM Design Challenge.


In this interactive ‘board game’ style STEM Design Challenge, players learn about different animal species and biodiversity as they populate and manage a conservation area. 


As the player’s town continues to expand and grow, it’s important for the player to consider that the choices humans make affect local biodiversity. The goal of this STEM Design Challenge is to preserve habitats by designing a conservation area that meets the needs of different local animals.


The player applies what they learned about area and perimeter  when planning their conservation area. They learn that different species of animals have different characteristics and needs.


[Game Sound]: When building new cities and towns you make choices that affect local biodiversity. Thats why you will design a plan to preserve local habitat for the animals in your area.


The Player is presented with a natural area to repopulate. The player plans their conservation area in ten turns. Each turn represents a week.


To begin, the player starts their plan by creating the best possible zone of habitat for an animal. The player must consider three things: the biomes each animal requires to thrive such as forest or lakeland; the area or perimeter of the habitat each species needs and other wildlife it prefers to be near.


To begin play, the player Taps in the conservation area to start planning an animal’s zone.  The player is presented with a grid made up of different terrains such as grassland and wetlands.


Tap the plus and take-away icons to add and subtract area and perimeter from a zone.


Once the player is happy with their turn, they tap Confirm.


When the player Taps End Turn they will receive another species to relocate.


The player then continues to create suitable zones for each species.


Players can edit or make changes by tapping an existing zone. Simply Tap Confirm when editing is complete.


Every few turns, a natural event will occur that will change the terrain in the conservation area. Following a natural event, the player is encouraged to check their zones to see if animals are still thriving. The player can tap and edit to improve the zones.


Players can also select a piece of technology to monitor and collect animal data.


Players are encouraged to keep an eye on the wellness of the animals and to use this information to help decide which zones to edit. 


Through planning and problem solving, the player will discover that the more perimeter the different zones share, the more conservation points awarded.


After players complete this STEM Design Challenge, they are invited to save their final scores in My Gallery.  They are prompted to write a short reflection on the their learning.  Players may comment on what they did well, what challenged them, what they would do differently next time or what they learned.


The Player is then presented with the STEM Maker Challenge, A Conservation Creation! The player is challenged to use everyday materials to design and build a solution that addresses an ecological or conservation issue in their area.


This offers an opportunity for players to apply problem solving, creativity, and innovation to a hands on challenge!


By the end of the game, the player should be able to:

  • apply their knowledge of area and perimeter when planning a conservation area;
  • demonstrate an understanding of biodiversity; and
  • investigate the characteristics of living things.


Thank you for watching, for more videos, how-to’s, and documentation, check out the mPower community on TeachOntario.


Until next time, mPower!