STEM 6 - Wildlife Conservation Savin' Transcript

Document created by teachontarioteam on Oct 27, 2016Last modified by teachontarioteam on Oct 10, 2017
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Welcome to TVO’s mPower! In this video, we are highlighting one of our creative online Grade 6 STEM Design Challenges, Wildlife Conservation Savin’.

In this game, players learn about different animal species and biodiversity as they populate and manage a conservation area. They develop their knowledge of Science, specifically, Biodiversity, by creating a conservation area to protect biodiversity in the region of their growing town.


Players apply knowledge of area and perimeter and angles when planning a conservation area. They acquire an understanding of biodiversity and the characteristics of living things.


Players are presented with a conservation area where players will place species and monitor their status, a turn counter to keep track of their turns, cards that shows what species and technology they have available, and a score box.


Players can drag and drop Wildlife Cards onto available space in the conservation area to determine the area or perimeter for population growth. Each card notes a specific species’ needs.


Players can also drag and drop Technology and Event Cards, such as wildlife cameras or drought, respectively, onto an open area which they must consider and respond to in order to support population growth.


After players complete this STEM Design Challenge, they are invited to save their final score in My Gallery.  They are prompted to write a short reflection on the their learning.  Players may comment on what they did well, what challenged them, what they would do differently next time or what they learned.


From My Gallery, players can decide which designs they want to share in the Class Gallery.  Here, players can provide feedback to each other by selecting from a set of emoticons.


Players are then presented with the STEM Maker Challenge, A Conservation Creation! and are challenged to design and build a solution that addresses an ecological or conservation issue. This offers an opportunity for players to apply problem solving, creativity, and innovation to a hands on challenge!  They then can share a picture of their creation in the Community Gallery for feedback.


By the end of the game, students should be able to:

  • apply knowledge of area and perimeter and angles when planning a conservation area;
  • demonstrate an understanding of biodiversity; and
  • investigate the characteristics of living things.


Thank you for watching, for more videos, how-to’s, and documentation, check out the mPower community on TeachOntario.

Until next time, mPower!