STEM 4 - Wildlife Crossing Transcript

Version 4

    Welcome to TVO’s mPower! In this video, we are highlighting one of our creative online  Grade 4 STEM Design Challenges, Wildlife Crossing. 

     

    In this game, players learn about how human activity impacts Ontario wildlife. They develop their knowledge of Science and Social Studies, specifically, Habitats and Communities and Political and Physical Regions of Canada, by building a strong and stable animal crossing in their town. 

     

    Players apply what they learned about properties of polygons when planning a bridge design for an animal crossing. They learn that changes in habitats can affect animals and that human activity should be balanced with environmental stewardship.

     

    Players are presented with a budget and three types of building materials, each with a monetary value.  With budget in mind, players construct a crossing, adding or removing construction pieces, by dragging materials. Selecting the four-way arrow button allows players to move pieces after they have been placed and the Trash button allows a player to remove pieces. Limits on budget and the number of parts used encourages thoughtful design planning.

     

    Players test their design by clicking the “Test Design” button. To be successful, the bridge must be strong and stable enough to hold up a moose while it crosses through three waypoints.

     

    [Game Sound]:  Let's rework the plan. Make sure the moose is walking on the walkways.

     

    Players will earn bonus points for staying within budget. By experimenting and observing, they can eventually craft a winning design.

     

    [Game Sound]:  Awesome engineering!

     

    After players complete this STEM Design Challenge, they are invited to save their bridge in My Gallery.  They are prompted to give their design a title and write a short reflection.  Players may comment on what they did well, what challenged them, what they would do differently next time and what they learned.

     

    Players are then presented with the STEM Maker Challenge, Wildlife on the Move! and challenged to design and build a model solution to help an animal travel safely. This offers an opportunity for players to apply problem-solving, creativity, and innovation to a hands-on challenge!

     

    By the end of the game, students should be able to:

    • apply knowledge of properties of polygons when planning bridge design;
    • understand that changes in habitats can affect animals; and
    • understand that human activity should be balanced with environmental stewardship.

     

    Thank you for watching, for more videos, how-to’s, and documentation, check out the mPower community on TeachOntario.

    Until next time, mPower!